In his latest post, Makanudoo launches a statement that I would comment: "Street Fighter IV is the best fighting game ever." Not making a metacriticism, but I would like to make it clear where I stand on this premise and what I draw for not accepting it, as it has done so many . After 50 hours of play, here is a brief comment.
If we start to dig the foundations of the industry, easily recognize that everything has a stimulus, a source from which the product is declared debtor. SFIV has come with a media movement that I will not cheat, I never imagined. The first artworks announced a major change in design compared to the models Alpha and Third Strike , but when the cast of characters began to clear, the more roguish and ventured to predict that this fourth installment would be more than just a reminiscence of this pearl we all know and that goes without mention. The fear of a decal or II, on the other hand, the hope of fanboy entourage that resembled as much as possible that took up residence in forums and generated debate. The videos of the game in action via recreational ended speculation and hinted that the new title would drink directly from the second delivery, but providing a delicious and devastating design based in the Amerimanga . Initially seduced some and some not so, but the results are that this month we have been checking everyone.
And here again stalk the above raised questions and immediate response. Is SFIV the best fighting game in history? From my point of view and strongly not . I say this for several reasons, among which are, of course, the fact you have not played them all (even remotely). Far from this pretext easy as pie, do not think you can classify as a fighting game fighting game, period. Gender, for better or for worse, are there, have special characteristics and some assumptions that can not be decontextualized lightly. SFIV is a great arcade , I doubt not, but I want to stress this word because I think it should be analyzed according to its parameters, and not those can be attributed, for example, three-dimensional struggle, much more focused on the simulation . Thus, what originally looked to Sega Virtua Fighter , ie technical, demanding and very accurately in a grid system and obtuse, not had Capcom or SNK in giving life to Street Fighter , Fatal Fury, Art of Fighting or Samurai Shodown , much more focused on the spectacular, jets and a special attack combos accessible and dynamic. There are two ways of understanding Beat'm up not can be forgotten, and which does not escape another sagas most valued by gamers, Soul Calibur, which has a semiarcade style that has yielded great results (although the quality of their titles do not exactly go in crescendo). Determine a valuation of SFIV in this whole spectrum, I think, is wrong. And I'll tell you more, in the event that we were to elevate it into the arcade genre, this statement would fall under its own weight because SFIV, as you know those who are playing, it's not a repeat of II. In addition to the obligatory facelift, the game has a frantic pace that breaks the old balance between coverage and attack this in the title of 1991. The new focus attack , there where you are, adds a multitude of possibilities when running combinations and the presence of a more sequential Ultracomb forces controlling each character animation in battle not broken down to three.
all comes together in a proposal that will generate a strange contradiction: to know you're revisiting and claiming a formula known but raised in modernity, beyond its appearance. The games have become faster over the years, and SFIV is not opposed to this development. An approval becomes in one, as I said, great fighting game, the best in the series and arcade and two-dimensional world, in my opinion. However, my friends, this game does not create a tradition, played with elegance and naturalness that based on SFII and gives continuity over time. A goodness that, however obvious it may seem, is not as easy to materialize in our era. A Golden Axe Beast Rider I refer. The stories of the characters, so hilarious and carefree as ever, only serve to remind us again that Street Fighter: The Last Battle was misunderstood and unfairly beaten up by knowledge capture this spirit. So
which, make no mistake: SFIV not be possible, and not without The World Warrior, which as Alvy Singer says represented a social model game in his time, but without all the titles that Capcom has been shaped to give one day with a product comparable in quality to the myth often tackled. Yes, Ex Plus and questioned Third Strike also respond to the assembly line in series SFIV has found a comfortable and effective model. With all this, what I want to convey? That SFIV is a real fun machine, whose old social game perspectives have mutated into the network game for leaving the old resentments in the houses of the cronies. But that does not stop being that, a thick and powerful branch of the great tree that has grown since 1991, whose shadow, like it or not, continue projecting as much as technology advances and follow each year.
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