"By sea and land and what it covers everything, the sky, was unique in the aspect of nature in the whole world, which they named Chaos, and tangled and shapeless nothing but a barren mass, piled on her ill-assorted elements of things not well assembled " With
this cosmology on the origin of the world, the Latin author Ovid beginning, for over 2,000 years, a work which would incorporate the Greek myth and transformed to create a perfect compendium of these timeless tales: Metamorphoses. His influence on Western culture is absolutely undeniable, and the game, as it is modern environment has also been added to this tradition. Do not Look Back , I discovered recently by Hadouken , fits perfectly into this concept because it collects a myth known to all as is that of Orpheus and Eurydice and cut to the simplification of a pixel overwhelming not will only remind us that we are in the underworld. What interests me is that part of the myth is to recover a way of conceiving eighties video games without leaving the chaos and fun instant, now becomes a much broader meaning. A formula which has already seen a perspective in keeping with the times and that leads to gems like this little great work. Do not Look Back has great moments (such disturbing rain, the appearance of a Cerberus reduced to a minimum) but the one I liked is, without doubt, the fade to black leaving only our character as concerning the action. A passage that reminded me to also brilliant chapter of Gears of War2 when you're inside a giant Locust, like Jonah inside the whale , and lose track of space to move between the viscera of elephantine animal.
After finishing the game, yesterday re-read the great article fascinated By Stan wrote about myth and video games for the now defunct Xtreme supergame . A text that reviews the major contributions that the sector has given reference level, as the old Athena, 1986, title of which I've heard about but have not had the pleasure of playing, I admit. In this section, we all come a degree in mind too much of our time as God of War . As a lover of Greco-Roman mythology, my contact with SCEA's game was an explosion of sensations on one hand, he created a universe that did not reproduce the myths systematically, but gave them a new approach to make the gameplay a fascinating and eclectic experience, with inputs from the best 3D beat'm ups ( Ninja Gaiden, Devil May Cry ) and dotted plataformeo intelligent puzzles Prince of Persia, Tomb Raider or Legacy of Kain: Soul Reaver . To this was added a paragraph graphic-bu-pa-te-Ilan that learned to play with color saturation to move to the bloody and vicious world of the gods, he who remains in the ancient myth but has been cleared after an Olympian sympathetic and idealized in our era. The daring of the hero Kratos in the game is fully comparable to that which took Prometheus to steal fire from the gods to give to humans, only here there is no divine punishment. The punishment they inflict upon us in a development that we will find jellyfish and even mammoth Hydro.
The advertisement and promotion these days have produced some of the English Over the Top and Icarian : Kindred Spirits had not seen since the launch of Clive Barker's: Jericho , source of satisfaction to a domestic industry needs a push from the media. Indeed, in this new project for Wii Ware mythology (the myth of Icarus) and the possibilities for independent production go hand in hand. Something tells me this can not go wrong.
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